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RULES | DUEL

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RULES | DUEL Empty RULES | DUEL

Post  fps eventS 27/1/2013, 12:59

// DUEL RULES

  • Be logged in on the AfterShock website for every tournament game.
    Please sign up if you aren't already, we're using it to track results, stats and rewards.
  • Schedule your match in advance via this forum or via chat forum on the top(but remember to open the topic for your match). There will be a new round every week, so mind the deadline for each round and play your games in time.
    We encourage you to meet in IRC and set games up like that. The forum is used to prevent stalling/abandonment, so make sure you have a thread created for your game.
  • Post the results in your thread. A link to both (all three) matches on AfterShock will do. If a referee was present during the game, he/she can post the results.
    Do take screenshots via autoaction. If for any reason you can't link to your match results, you will want to be able to show something.
  • If you have a match scheduled and you cannot make it, make a post at least 24h in advance and ask for a new date.
    Be nice and inform your opponent. We all have busy days at work or school.
  • Disconnects:
    - In case of disconnects in the first (1st) minute of the match, it will be restarted and the participants score points are reset. The participants have to involve a referee if the problem appears frequently.
    - If a participant disconnects after one (1) minutes into the match a referee has to be informed.
    - If the disconnected participant obviously won the match, the demo must be uploaded to a referee who then will decide whether the match will be restarted or not.
    - It is the choice of a referee whether the match will be restarted or not. Referees are allowed to determine the winner of the match if one participant obviously won the match.
  • If you cannot play your match during the week, tell us (and most importantly your opponent). That way we can give you a default loss. People who abandon will be dropped from the tournament.
    The rule of thumb is: post stuff on the forum on time and we can find a solution. We will not fill the lower ranks with abandoned slots. We want exciting matches in the loser bracket as well - keeping abandoned slots on the roster will ruin that.

// DUEL FORMAT

The tournament will be a SWISS tourney. Each player will play N rounds, initial pairings are random, from then on winners play against winners and losers against losers. Pairings should get increasingly fair skill-wise as the rounds progress. There will be a reward for winning that last round, so hang in there.

Games will be played as best of three (BO3), So each round consists of two (or three) matches.
There will be one round per week, new pairings will be given via the forum, so check in on a regular basis.

Points for the next round will be awarded as follows:

  • 1 PT: 1 Round Won
  • 0 PT: Defeat

    e.g. Player A won 2 to 1 against Player B : Player A get 2 points, Player B get 1 point.

// SERVER SETTINGS

  • Timelimit: 10 minutes
  • Weapons Respawn: 5 seconds
  • Fraglimit: Nope
  • Timeout: ON (1 per player - 1 minute)
  • Overtime: 120 seconds

// SPECTATORS & REFEREE

  • NO spectators are allowed during a game.
  • If a Referee is available, he must officiate the game. If not, the match can be played without him. The referee will record a demo if server-side demos are not available.

// HOW THE CHALLENGE SHOULD GO ON

  • SWISS TOURNAMENT or ROUND-ROBIN
    Based on the number of participants
  • Random pairings
    Insert the list of all participants in the exact subscription order here and generate the random pairings feeding in the Part 3 the string FUTURE CUP.
    The following pairings will be build along the Swiss System with Solkoff tournament rules.
  • 1 game per week
    1 (and only 1) extra week to catch up any not-played-but-for-a-valid-reason game

// HOW TO SET UP A GAME

  • drop/drop/pick/pick system
    Players should throw the dice to know who will start to drop/pick according to this scheme:
    - Player A drop a map
    - Player B drop a map
    - Player A pick a map
    - Player B pick a map
    In case of draw, the 3rd match will be played in the 5th map (the not-dropped/not-picked one).
  • Both participants agree to a server (among those in the pool) with a fair ping difference to provide a similar competitive environment.
    If both participants are not able to agree to a server a referee has to be informed... referees have the right forcing such matches are being played on the server with the less worse gaming experience for both players.

All this procedures should be done on a dedicated thread on the forum.
fps eventS
fps eventS
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